Diversion
Overview
- Deck
- Player
- Category
- Combat
- Supply cost
- None
What it does
Gain damagem .
Effects
Gain damagem .
Gain to Player Distance is impacted by:
Heal (maneuverability + (dice roll * dice effectiveness * ship tier)) damage to chase distance
Prevent damage DMG to crew.
Prevent DMG to Player crew is impacted by:
Add (armor + (dice roll * dice effectiveness * ship tier) * -1.00) to pending loss of crew HP