Every structure you can raise in the colony — what it produces, its job slots, health, and the resources to build it.
Greatly increases transportation speed across all terrain.
Produces Medicine
Giving arms to the poor.
Originally a cook, they volunteered for surgeon when their knife skills were needed.
It's like a big slide!
Produces Birds
For every Banner, increase Cohesion Capacity by 4 Cohesion.
Getting more comfortable. Provides 8 Housing.
Home, Sweet Home. Provides 20 Housing.
Produces Copper
Produces Whale Oil
Supplies pirates with parts to keep a ship afloat.
Hire mercenaries to trade Coin for Raid Goods that you cannot produce on your island.
Host fighting games in the pit of chaos and glory to plunder Coin from the purses of the blood-hungry lot.
Produces Booze
Produces Stew
For every Cabaret, gain 10 Coin every time new Drifters are recruited.
Produces Naval Gun
Having a Cartographer allows you to reveal regions without sending your ships, for 50 Coin. For every Cartographer, increase the movement speed of your ships by 5% (maximum increase: +100%).
Produces Cassava Bread
Produces Cassava Roots
Produces Steel Chain
Produces Charcoal
Produces Fresh Water
Getting more comfortable. Provides 12 Housing.
Home, Sweet Home. Provides 25 Housing.
Cliff Paths are like roads for cliffs and slightly faster than bridges and ladders.
Produces Boots
Produces Cochineal
Simple paths, bridges and ladders. Roads are slightly faster than bridges and ladders.
Produces Barrel
Produces Copper Ore
Produces Copper Lamp
For every Corsair Cuisine, boost production of Stew, Cassava Bread, Hardtack, Turtle Soup, Roast Bird, Booze and Rum by 30% within Pirate Camp range.
Coming soon!
A pier for different sized ships.
For every Crow's Nest, gain 50 Coin per Discovery Event.
A pier for the largest ships.
Produces Rum
Produces Eggs
Greatly increases transportation speed. Perfect for steep cliffs.
Increases "All Hands on Deck" production boost within Pirate Camp range from 50% to 80%. This boost does not increase production input.
Luck favours the prepared.
Produces Eyepatch
Produces Fish
Produces Jolly Roger
Arguably the most important job on the island. Keeps everyone fed.
For every Gambling Den, boost all producers within Pirate Camp range for 1 hour. Amount of boost depends on a dice roll, with a maximum boost of 2.5%. Rolling costs 120 Coin.
For every Gibbet, gain 5 Cohesion by locking a Drifter in a cage as scapegoat. Demolish the Gibbet to free the unfortunate soul, but beware that Cohesion will drop again.
All resource deposits on the island get unlimited capacity and can no longer deplete.
Trade Coin for Upkeep Resources like food, drinks and clothing.
The Great Lighthouse reduces Crew Upkeep by 50% across all Pirate Camps.
Produces Guano
Produces Fittings
Produces Herbs
Produces Tattoo Ink
Produces Cast Iron
Produces Iron Ore
Produces Jewellery
Produces Ammunition
Produces Lead Ore
Produces Lead
Produces Cannonball
Produces Fibre
Produces Prosthesis
Produces Lime
Gain Coin immediately, pay it back in bits and bobs with a little extra for the trouble. Don't risk waking the Loan Shark's wrath with a missed payment.
Allows stockpiling of resources and eases long-distance transport.
For odds and ends you cannot get anywhere else. Deals in favours.
A Mast can provide high-up starting points for other infrastructure like Zip Lines.
Produces Figurehead
Produces Silver Lining
Produces Fancy Clothing
For every Mercenaries' Guildhall, boost all defence towers within Pirate Camp range by +1 damage.
Resurrects lost crew in Seven Seas Events, as long as the ship survives.
Grab your slops! Raiding has no fashion police.
Produces Pearl
Produces Pig
Produces Colour Pigment
Produces Pineapple
Where everyone meets. Offers some basic shelter and has some pirates permanently assigned to take care of construction and repairs. Pirate Camp provides 25 housing. Build additional housing to shelter more pirates.
Produces Pistols
Simple dirt road that makes walking easier.
Produces Black Powder
Produces Hardtack
Produces Stone
Stockpile resources and share them as booty among your pirates to gain Cohesion. For every Quartermaster, gain 1 Cohesion per Discovery Event.
An abandoned wreck of a ship. With a bit of love we might get it afloat again.