The in-game field guide, chapter by chapter — how the camp, economy, ships and the open sea actually work.
Camera Controls · Connectors · Game HUD · Structure Placement · Repair & Shut-down · Time Controls
Deeds · Economy Boosters · Pirate Principles · Principle Buildings · Ship Progression · Compass Unlocks · Winning the Game
Attack Points · Crisis State · Getting Attacked · Supplying Towers · Fortify the Island
Emergency Events and Satisfaction · Cohesion · Upkeep Distribution · Pirate Types
Pirate Camp Area · Expansion · Pirate Housing · Pirate Camp Satisfaction
All Hands on Deck · Deposits and Fertile Areas · Production vs. Drain · Fetchers · Resources · Production Chains · Shutdown · Warehouse
Discovering Regions · Embarking to Events · Seven Seas Events · Seven Seas
Playing Events · Journal · Principle Events · Ship Supplies
Captains · Crew Hiring · Dismantling Ships · Loot pile · Piers · Journey Summary · Repairing Ships · Ship Replacement · Building a Ship