The folk who sail and fight for you — every crew type and what they bring to the deck.
After persecution by the Crown, they are eager to unleash their explosive craft on royal ships and ports.
They organize construction. If Drifters are available, they recruit them as Assistant Builders.
Not many pirates get to live this long, but those who do are worth their salt and then some.
Through fog and storm, they can identify any threats or opportunities, thanks to Tribe Alliance training.
Idle Pirates without fixed assignments. They are assigned to new buildings and can become Assistant Builders.
They carry resources to their assigned Buildings. Each Fetcher can carry one type of resource.
They work in simple Production Buildings and demand only basic Upkeep resources.
Forged in a hundred raids, these bloodthirsty berserkers live only for two things: glory and plunder.
They work in advanced Production Buildings and demand more extravagant Upkeep resources.
They won't leave it to the Crown to shape our view of the world. Also handy on any treasure hunt.
Small-time plunderers, weak but crafty. They'll strip you of your loot before you can say "Pica-what?"
Disillusioned by the Crown, these accomplished naval officers have joined our cause as pirate brethren.
The backbone of every good crew.
Upstart freebooters. They were too young for the last pirate rebellion, but won't miss this one.
Freshly baked sailors, dreaming of grand adventures at sea. All great pirates must start somewhere.