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Corsair Cove DB

Connectors not working

If a structure shows as disconnected or never receives workers, the fix is almost always the camp link — not the building itself.

The one rule

Every structure on an island must be linked to a Pirate Camp with connectors before it can operate. Free connectors — bridge, road, cliff path — are in the bottom HUD. Place a chain from the camp to the building and wait for pirates to walk the route.

Neighbours connect automatically

Buildings placed right next to each other share a short automatic link. You still need a path back to the camp for anything farther away. If only the near neighbour works, extend the connector line toward the camp.

Second camp / new island area

Opening a satellite camp is a common trap: you raise production on the new terrace but forget the connector run back to that area's Pirate Camp. Each camp is its own network — goods do not teleport between camps without a full connector path (and often a warehouse hop for long distances).

Fast transport vs. correct direction

Zip lines are fast but only go downhill. Elevators move vertically; aerial lifts move horizontally. Pirates travel both ways on a route — sending them up a zip line every trip slows the whole chain. Use a main road on flat ground and cliff paths on ridges.

Warehouses for long hauls

For very long connector runs, place a warehouse halfway. Fetchers stage goods there so the next leg does not starve the building at the end of the line.