Ease the Helm
Overview
- Deck
- Player
- Category
- Combat
- Supply cost
- 2 supply
What it does
Gain damagem .
Effects
Gain damagem .
Gain to Player Distance is impacted by:
Heal ((speed * 0.50) + (dice roll * dice effectiveness * ship tier) * 100.00) damage to chase distance
Prevent damage DMG to crew.
Prevent DMG to Player crew is impacted by:
Add ((ship tier + (dice roll * dice effectiveness * ship tier)) * -1.00) to pending loss of crew HP