No Risk, No Fun
Overview
- Deck
- Captain
- Category
- Combat
- Supply cost
- None
Captain
What it does
Gain cargo based on dice outcome.
Effects
Gain cargo based on dice outcome.
Player gains cargo based on Player dice outcome.
Heal (dice roll * dice effectiveness * ship tier) damage to supplies
Take xmultiplier DMG to crew.
DMG dealt to Player crew is increased by xmultiplier.
Set (crew HP * 2.00) to pending loss of crew HP