Make Haste
Overview
- Deck
- Player
- Category
- Combat
- Supply cost
- 2 supply
What it does
Gain damagem .
Effects
Gain damagem .
Gain to Player Distance is impacted by:
Heal (((speed * 4.00) + (dice roll * dice effectiveness * ship tier)) * 100.00) damage to chase distance
Prevent damage DMG to hull.
Prevent DMG to Player hull is impacted by:
Add (((maneuverability * 2.00) + (dice roll * dice effectiveness * ship tier)) * -1.00) to pending loss of hull HP