Make Way
Overview
- Deck
- Ship hull
- Category
- Combat
- Supply cost
- 3 supply
What it does
Gain damagem .
Effects
Gain damagem .
Gain damagem(stat + dice) to Player Distance.
Heal ((crew damage * 0.50) + (dice roll * dice effectiveness * ship tier) * 100.00) damage to chase distance
Take xmultiplier DMG to crew.
DMG dealt to Player crew is increased by xmultiplier.
Set (crew HP * 2.00) to pending loss of crew HP