Play It Safe
Overview
- Deck
- Player
- Variant
- Reaver
- Category
- Combat
- Supply cost
- None
What it does
Gain damagem .
Effects
Gain damagem .
Gain to Player Distance is impacted by:
Heal ((crew damage * 0.50) + (dice roll * dice effectiveness * ship tier)) damage to chase distance
Prevent damage DMG to crew.
Prevent DMG to Player crew is impacted by:
Add ((crew damage * 0.25) + (dice roll * dice effectiveness * ship tier) * -1.00) to pending loss of crew HP