Press Onward
Overview
- Deck
- Player
- Category
- Combat
- Supply cost
- None
What it does
Gain damagem .
Effects
Gain damagem .
Gain damagem(stat x + dice) to Player Distance.
Heal (((armor * 1.00) + (dice roll * dice effectiveness * ship tier)) * 100.00) damage to chase distance
Take damage DMG to based on your dice outcome.
Take damage(dice) DMG to Player hull.
Deal dice roll damage to hull HP