Quick & Quiet
Overview
- Deck
- Player
- Variant
- Reaver
- Category
- Combat
- Supply cost
- None
What it does
Gain damagem .
Effects
Gain damagem .
Gain damagem(stat + dice) to Player Distance.
Heal ((crew damage * 0.25) + (dice roll * dice effectiveness * ship tier)) damage to chase distance
Prevent damage DMG to cargo.
Prevent damage(stat + dice) DMG to Player cargo.
Add ((crew damage * 0.25) + (dice roll * dice effectiveness * ship tier) * -1.00) to pending loss of supplies