Stay the Course
Overview
- Deck
- Ship hull
- Category
- Combat
- Supply cost
- 2 supply
What it does
Gain damagem .
Effects
Gain damagem .
Gain damagem(stat + dice) to Player Distance.
Heal (speed + (dice roll * dice effectiveness * ship tier) * 100.00) damage to chase distance
Prevent damage DMG to crew.
Prevent damage(stat + dice) DMG to Player crew.
Add (armor + (dice roll * dice effectiveness * ship tier) * -1.00) to pending loss of crew HP