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Corsair Cove DB

Seven Seas

Playing Events

  • Event gameplay is a face-off between the player ship and its opponent. The opponent depends on the type of the event; it can be a ship, a port, a creature, or other kinds of opponents. The event is solved by fulfilling the objectives within the event.
  • An event is solved by picking fitting actions depending on the situation. After choosing an action, the dice are rolled and the actual effect of the actions is evaluated. The effects of player's and opponents' actions are then applied to the respective sides.
  • There are several possible outcomes to an event, but only one will happen: Winning by achieving the objectives of the related event. Losing due to opponent actions that bring down player ship health or crew. Escaping by actions taken by the player to avoid strong opponents.

Journal

  • The Journal gives you an overview of available quests. Main Quests will progress you towards eventually winning the game. Side Quests offer you a wide variety of pirate adventures and challenges for extra rewards.

Opponent's Action

  • The opponent's action (1) is always shown in advance - choose how you react wisely. In some situations it makes sense to counter the opponent's action. Sometimes you just want to pull through and progress faster towards your current objective (2).

Principle Events

  • The path to victory is found in completing Principle Events. You will need a good ship and Crew to succeed at them. You can follow a single path, or all of them at once.

Rolling Dice

  • The number of dice pips you roll determines where in the effect range your action lands. Rolling a high number results in a better outcome. The pip number do not directly translate to damage or distance. Example: An action deals 4-5 DMG. If you roll a 1,2 or 3, then you deal 4 DMG and if you roll 4, 5 or 6, then you deal 5 DMG.

Ship Supplies

  • Each ship comes with different stats. Supplies is an important stat of each ship, since every action in the event gameplay comes with a supply cost. If a ship's Supplies run low, they must be restocked during the event, at specific world events, or at your island. An event cannot be completed without Supplies, but it will not be lost when Supplies run out either. With the right ship and preparation, no event will pose a problem.